Golems
Category: World Building and Concept Design

With a homebrew class I’ve been working on (more details soon), I’ve been inspired to create some golem types. I have stats and more details for some of these which I may post eventually. So currently more like drawing prompts if anything.
Divided into a few different categories based on my campaign setting.
Water-based | ||
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Crabclaw | Tiny, Small, Medium, Large | Made entirely of broken and severed crabclaws |
Pearl | Tiny, Small | Vomited forth by clamomancers |
Sharktooth | Small, Medium, Large, Huge | Made entirely of shark teeth of all types. Head shaped like a great white’s jaw. |
Cephalogolem | Medium, Large, Huge | Composed of bits and pieces from all sorts of cephalopods – tentacles, squid beaks, eyes, web, ink sacs, etc |
Barnacle | Tiny, Small, Medium | Very brittle |
Poisonous Forest | ||
---|---|---|
Spore | Molecular, Tiny, Small | Hard to see, looks like typical floating spore-y stuff in the forest. May enter bloodstream and do internal damage. Each hit releases clouds of spores. |
Mushroom cap | Tiny, Small, Medium, Large | |
Rot-tree | Small, Medium, Large, Huge | Decomposed and rotted parts of trees – bark, leaves, roots. Falls apart easily. |
Sludge-stone | Small, Medium, Large, Huge | Stone, mud, and rocks covered in viscous, oily, poisonous, sludgy … stuff. |
Radioactive Cloud | Large, Huge, Gargantuan, Ridiculous | Two radioactive clouds merged and then a wizard golem’ed them together. Just go with it. May cover an entire region, dumping terrible things on people. Strong wind disperses. |