Category: World Building and Concept Design
With a homebrew class I’ve been working on (more details soon), I’ve been inspired to create some golem types. I have stats and more details for some of these which I may post eventually. So currently more like drawing prompts if anything.
Divided into a few different categories based on my campaign setting.
|Crabclaw||Tiny, Small, Medium, Large||Made entirely of broken and severed crabclaws|
|Pearl||Tiny, Small||Vomited forth by clamomancers|
|Sharktooth||Small, Medium, Large, Huge||Made entirely of shark teeth of all types. Head shaped like a great white’s jaw.|
|Cephalogolem||Medium, Large, Huge||Composed of bits and pieces from all sorts of cephalopods – tentacles, squid beaks, eyes, web, ink sacs, etc|
|Barnacle||Tiny, Small, Medium||Very brittle|
|Spore||Molecular, Tiny, Small||Hard to see, looks like typical floating spore-y stuff in the forest. May enter bloodstream and do internal damage. Each hit releases clouds of spores.|
|Mushroom cap||Tiny, Small, Medium, Large|
|Rot-tree||Small, Medium, Large, Huge||Decomposed and rotted parts of trees – bark, leaves, roots. Falls apart easily.|
|Sludge-stone||Small, Medium, Large, Huge||Stone, mud, and rocks covered in viscous, oily, poisonous, sludgy … stuff.|
|Radioactive Cloud||Large, Huge, Gargantuan, Ridiculous||Two radioactive clouds merged and then a wizard golem’ed them together. Just go with it. May cover an entire region, dumping terrible things on people. Strong wind disperses.|