Races | Memory Fading

There are two human races and four playable non-human races in my current campaign. The dwarves; the summoned race of keuppia (Cephalopodian); the Awakened race of brovchan (brovcha – badgerfolk); and the ancient yuan-ti are all available, as wells as the human races of Tarosian and Khandic.

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Working with Aboleths

Aboleths have an identity problem. ¬†They seem to be obviously Lovecraftian in nature, but the writers of the various edition Monster Manuals have done everything in their power to make them just mundane underwater monstrosities. Conceptually, they have always been one of my favorite D&D monsters. I’ve used them in many adventures and campaigns, and have had a lot of issues reconciling what I want an aboleth to be with how they are presented in the manuals. So I’m going to try to rectify that now. Here are a couple ideas.

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Golems

With a homebrew class I’ve been working on (more details soon), I’ve been inspired to create some golem types. I have stats and more details for some of these which I may post eventually. So currently more like drawing prompts if anything.

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