Races | Memory Fading

There are two human races and four playable non-human races in my current campaign. The dwarves; the summoned race of keuppia (Cephalopodian); the Awakened race of brovchan (brovcha – badgerfolk); and the ancient yuan-ti are all available, as wells as the human races of Tarosian and Khandic.

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Working with Aboleths

Aboleths have an identity problem.  They seem to be obviously Lovecraftian in nature, but the writers of the various edition Monster Manuals have done everything in their power to make them just mundane underwater monstrosities. Conceptually, they have always been one of my favorite D&D monsters. I’ve used them in many adventures and campaigns, and have had a lot of issues reconciling what I want an aboleth to be with how they are presented in the manuals. So I’m going to try to rectify that now. Here are a couple ideas.

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Golems

With a homebrew class I’ve been working on (more details soon), I’ve been inspired to create some golem types. I have stats and more details for some of these which I may post eventually. So currently more like drawing prompts if anything.

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d30 Trinkets Sold By That One Travelling Merchant Family

There’s a travelling family that travels the area, selling things they’ve picked up from others. Sometimes it’s cool stuff. Sometimes it’s really cool stuff.

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Some “Behind the Mist” Encounters and Events

I am trying to get back into working on my “Behind the Mist” adventure. I’d lost a lot of motivation when an artist that I’ve been speaking with (that I really hoped to work with) earlier this year ended up not having the time for it. I’ve had a lot of this written for a while, but decided to update it and put it out there hoping it would get me back into the writing habit.

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Wizard Path: The Necro-Engineer

After years of digging in graveyards, Necro-Engineers have become quite adept at sawing through bones, sewing flesh together, and attaching all of this to each other through the clever use of gears, screws, staples, and thread. They have departed from the traditional realm of necromancy, in favor of a hands-on “crafting” approach to their magic. Experts in seamsters’ kits, they use a combination of masterful Necromancy and crafty engineering to imbue dead flesh and bone with a supernatural unlife, creating terrifying minions. With these minions under their control, Necro-Engineers can chill in the background, allowing their horrible abominations to handle whatever messes present themselves, wading in only when battlefield wounds need a bit of “touching up.”

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Let’s Talk About Your Favorite BBEG

As a GM, what/who is your favorite BBEG you’ve ever created? That did the BBEG do that made it so interesting? And how did the players feel/react? Here’s mine.

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